We took a look to Mudbox. To send an object to Mudbox, just select the object in Maya > File > Send to Mudbox > Send as a new Scene. Before that, is very important that the object is correctly UV unwrapped and that the maps are placed in one quadrant in the UV Editor. The object will appear as in 1 Mode in Maya. To add more polygons Mesh > Add new Subdivisions Level.
You can either sculpt or paint the model and there is a Layer system as well. At first it didn't work for me because my maps weren't properly positioned in the UV Editor.
Once it's done you can export the sculpt layers as a normal/bump map: UV & Maps > Extract Texture Maps > New Operations > Normal Map.
Or you can send the paint layers to photoshop: Right Click the layer > Export channel to PSD.
The other thing I've done is the hair! That was exciting and I think it turned out exactly as I wanted it to be. To create hair in Maya click Generate > Create Interactive Groom Splines. Then you can adjust the density of the hairs, thickness, etc. With the Interactive Grooming Tools (specially Comb Brush, Freeze Brush, Grab Brush, Cut Brush and Noise Brush) I slowly formed Tingo's hairstyle. And it looks like spagetti hair! I'm really happy with how it turned out.
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