Gaming 102 - Week 8 | Loading our generated character in Maya/Unity

Today we downloaded the generated characters we created in Autodesk Character Generator and loaded them in Maya. Then we can edit the UV Maps by exporting the UW Unwrapping in Photoshop. I had already done thin in the 3D-Animation class, so it wasn't difficult or new. 




The Unwrap looks so terrifying, to be honest. The second one is the edited one, I just painted the stripes and added some beautiful lipstick.




Then I saved the file as a jpeg with the exact name as before, so Maya can still read the new file. Under Material Attributes > Color, I clicked Reload to refresh the file. 




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