We took a look to the options for shading and texturing. Maya offers presets too like glass, blood, skin (that one is pretty terrible though), metal... Those can be very handy. We played around with those for a bit.
A cool trick: in the Render View (Arnold > Render) to only render a portion of the scene, we can drag a square with the Crop Region option.
We can also build materials with a node system in the hypershader, which I'm more familiar with since I've worked with Blender Cycles before.
With Tab you can search for a concrete node. The aiMixShader blends two different shaders together. We blended a metal and a metallic paint together.
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