I've added walls to the strange bunker room. I used the same technique that I used for the rest of the objects.
Then we modeled a switch box and used a "new" tool: Bevel, which expands each selected edge into a new face.
Then I used the automatic unwrapping and had to adjust the shapes dragging the scaling squares.
Once that's done, I had to connect the faces through the seams with Stitch Together in the UV Toolkit.
Now that the shape is tidied up, I added the texture with the same technique as before.
I also modeled a pipe. This one was a bit trickier to unwrap. We started with the planar unwrapping and selected an edge to cut, so that the UV map could unfold.
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