The next exercise was modeling an object with a reference image. After creating a canvas with a plane, apply a new material by right clicking on the object and Assign new favorite material > Lambert. On the material tab on the right side, we can assign different things, for example a file, to the attributes by clicking on the checked box.
To see the texture on the object, click the checked symbol on the panel above the view.
Now we can start the model on the front view. We can reduce the Transparency on the Material Attributes to be able to still see the image behind. After reaching the top, we can switch views to correct edges and improve the model.
To see the texture on the object, click the checked symbol on the panel above the view.
Now we can start the model on the front view. We can reduce the Transparency on the Material Attributes to be able to still see the image behind. After reaching the top, we can switch views to correct edges and improve the model.
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